7 Small Quality-of-Life Changes in Zelda: Tears of the Kingdom

Discover the transformative power of 7 small quality-of-life changes in Zelda: Tears of the Kingdom to enhance your Tears of the Kingdom gameplay experience in this article. Don’t miss the buzz – sign up for Fresherslive now! From breaking celebrity news to insightful movie reviews, be the first to know and participate in the ever-evolving entertainment scene at Fresherslive.

Zelda: Kingdom Tears

The Legend of Zelda: Tears of the Kingdom is an action-adventure game developed and published by Nintendo for the Nintendo Switch. It is the sequel to the critically acclaimed The Legend of Zelda: Breath of the Wild. It’s interesting to think about how Tears of the Kingdom builds on the foundation of its predecessor while introducing new elements and expanding Hyrule’s open world for even more vertical exploration.

When the player takes control of Link again, the stakes are higher than ever as he joins forces with Princess Zelda to thwart Ganondorf’s plan to destroy Hyrule. Tears of the Kingdom was born when the idea of ​​Breath of the Wild downloadable content grew beyond the original plan. Nintendo’s talented Entertainment Planning & Development division, led by director Hidemaro Fujibayashi and producer Eiji Aonuma, has taken on the role of bringing this exciting sequel to life. Although the release date was originally set for 2022, it was released in May 2023.

The early reception and acclaim for Tears of the Kingdom was absolutely fascinating. The game received critical acclaim for its improvements, expansive open world, and emphasis on exploration and experimentation. Within just three days of its release, Tears of the Kingdom had sold over 10 million copies—an impressive achievement that speaks volumes about the popularity and excitement surrounding it.

7 small quality of life changes in Zelda: Tears of The Kingdom change the needs of the game

Zelda: Tears of the Kingdom is a special sequel to Breath of the Wild that greatly enhances the core gameplay mechanics. Some have even compared Breath of the Wild to a “beta” versus Tears of the Kingdom, which they consider a “full release”.

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However, despite its greatness, Tears of the Kingdom is not without flaws. There are a number of small changes that Nintendo can make to greatly improve the player experience. Let’s discuss the most important quality of life (QoL) improvements the game can benefit from.

  1. Adding Hyrule Compendium Images to Camera Album: Taking pictures of the various creatures and objects in Hyrule is an interesting aspect of Tears of the Kingdom. These images serve both mechanical and in-game rewards purposes. However, players often accidentally fill their camera albums with composite photos due to limited space. Nintendo can work around this by modifying the prompt that pops up when taking a snapshot of the summary. Players should be given the option to add an image to the summary first and then decide to save or delete it. Also, providing access to the original image instead of resizing it to 1:1 aspect ratio would be an advantage.
  2. Break and combine Zonaites: Currently, there are two types of Zonaite in Tears of the Kingdom: Large Zonaite and Normal Zonaite. Large Zonaite is used for specific purposes, while regular Zonaite is more common. To simplify the crystal buying process, players should be able to split a Large Zonaite into a Normal Zonaite or combine a certain amount of Normal Zonaite to create a Large Zonaite.
  3. Slight adjustment of item rotation: The current method of rotating items using Ultrahand in Tears of the Kingdom still works but can be improved. Allowing players to use gyroscope controls to rotate items along with default quick spins enhances the build and makes it more viable in pre-stress situations Challenging enemies. Also, players should be aware that using ZL can “flatten” objects, providing additional assistance in certain situations.
  4. Set materials to automatically attach to arrows: To streamline gameplay, it would be helpful to include a button prompt or toggle option that allows Link to automatically attach a specific material, usually of the nature of explosives, into each arrow as he draws his bow. This feature will eliminate the need for players to manually select materials each time, improving efficiency and overall gameplay.
  5. The sage summoning ability is difficult to use: In Tears of the Kingdom, as Link investigates four Regional Phenomena across Hyrule, he unlocks abilities through summoning. However, the process of using these capabilities is not intuitive. The player needs to divert Link’s attention away from his opponent in order to interact with the summons and activate abilities. In addition, the AI ​​that automatically finds summons’ paths can be unreliable, requiring the player to chase them. Many fans have suggested a simple fix: integrate Sage Abilities into a power wheel, making it easy for Link to access them using specific inputs.
  6. Bug fixes and general Autobuild additions: Autobuild is a prominent feature in Tears of the Kingdom, allowing players to build different structures and share their creations. However, the limited number of favorites slots (only 8) and the lack of customization options for naming favorites is disappointing. Expanding the number of favorite locations and providing more flexibility in naming and editing will greatly improve the autogenerated system.
  7. Adding a Filter or “Favorites” Option: Tears of the Kingdom offers a multitude of potential combinations for weapons, armor sets, and materials. While this allows players to express their creativity, scrolling through the extensive ingredients list in the middle of a battle can get cumbersome. While there are default filters, such as sort by type, fuse attack power, and most used, players will greatly benefit from the ability to place certain materials or pieces armor as “favorites”. These favorites will be conveniently placed at the top of the list or activate a filter, making the selection process much smoother.
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Zelda innovation: 7 games that changed the quality of life

Making these quality of life changes will enhance the overall experience for players. Just imagine how much more intuitive and seamless it would be if Sage Summons were easier to use, allowing players to activate them without diverting their attention from the action. And having more filters or a ‘favorite’ option certainly makes it easier to find specific documents among the multitude of options available. It’s exciting to think about the possibilities!

The combination of gyro controls combined with quick spins can provide players with greater control and precision, especially in intense combat situations. Also, the idea of ​​automatically attaching materials to the arrow when the bow is drawn sounds extremely convenient and will certainly streamline the gameplay.

The proposal to include Hyrule Compendium images in the camera album also raises some interesting points. It would be nice to see a more streamlined approach to managing these images, with options to add them directly to the Compilation and re-access the original image instead of resizing it. It is these little details that can make a big difference in enhancing the overall experience.

And don’t forget the auto-build feature! The idea of ​​expanding the number of favorite slots and providing more customization options is very appealing. It will certainly encourage players to unleash their creativity even more and share their unique creations with the community.

Finally, the proposal to split and combine Zonaite types offers an interesting solution to obtain crystals more efficiently. It’s exciting to think about how this change will simplify the process and give players more flexibility in managing their resources.

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