Battlefield 2042 Update 1.37 Patch Notes(July 4th 2023)

Discover the Battlefield 2042 Update 1.37 patch notes and uncover the detailed patch notes and enhancements that await in this exciting update for the multiplayer-focused first-person shooter, including new features, bug fixes, and gameplay adjustments.
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Battlefield 2042 Update 1.37

The latest update for Battlefield 2042, known as update 1.37 or patch 5.1.0, has been released on all platforms on July 4th. This update brings several noteworthy enhancements to the gameplay experience, along with the resolution of numerous bugs and issues. We have provided a comprehensive overview of the complete Battlefield 2042 update 5.1.0. below, so you can stay informed about the changes and improvements made to the game.

Battlefield 2042 Update 1.37 Patch Notes

Attachments to sexy weapon.

The newest movie Season 5 marks the beginning of a “New Dawn” when Vault Weapons received All-Out Warfare attachments. Marksman Rifle Vault Weapons are being supported with the M39 EMR and the SVD.

Squad Spawning Improvements.

It is now an automatic response: Low Vehicle Health will prompt you if you’re trying to spawn more vehicles from the deployment screen, and if this is a fightable scenario. We also restricted the capacity to spawn off-foot with the CAV-Brawler when the vehicle’s capacity is confined to the current combat. This helps prevent your death for the next spawn.

Changelog

Audio

  • Fixed an issue where grenades play the pin-out twice if you wait a long time to throw the weapons.
  • There was an issue where silencers affected underbarrel shotgun & launcher firing sounds.
  • When the game thinks that the player is on the Exodus, updated to catch up with cases where the mix of the game would be wrong.
  • Changed sound for countdown timer in End of Round.
  • Fixed bug where the main menu character animations often didn’t play because of the noise being chopped.
  • If the normal loading music trigger isn’t hitting the chord, Added fallback to loading music when the level is beating at a level.
  • To become more alive with the sound of soldiers, PAs and alarms when joining the level, no penguin sounds, so keep asking.

General & Gameplay Improvements.

  • Fixed a problem which caused players to stutter at high speeds while freefalling.
    • Ask me if your experience is improving.
  • When one’s crosshaired the damage number option enabled, a problem made and landed in the skulltrain.
  • Fixed a problem that hindered players from allowing a dangerous ping to stop.
  • Fixed an issue that prevented a pinged goal from becoming a vehicle in the absence of another team member.
  • There was an issue with the confirm counter that would cause the number incorrect if the Army leader cancelled a previous ping.
  • A problem prevented players from recognizing vehicles inside the car.
  • Fixed the issue, so players could not spot enemies in their vehicle as they enter the building.
  • Fixed a problem causing vehicle icons on the minimap to jump and shutter when they moved.
  • Fixed so that the position in a Chat respects Horizontal HUD padding.
  • You can now adjust the dimensions of Vehicle Seating and Game Hints to the HUD Options in order to create a separate scale.
  • The selected option window amounted to the Optional menu.
    • This preview window displays the aforementioned updates already.
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Battlefield Portal

  • Fixed an issue that caused the “restrictions” tab to appear to default attachments on weapons.
  • The restrictions tab on the Battlefield Portal are now in place for thermal scopes.
  • Fixed an issue that caused multiple attachments to not be able to appear on the restrictions tab.
  • Fixed an issue, so that the 2042 Vault weapons could not be displayed in the 2042 rule editor.
  • Fixed an issue that caused the attachment of the four-seater series to appear in the restrictions tab.
  • Fixed an issue where the standard attachments of the 1940 Sniper Rifles were disabled in the restrictions tab.

Maps

Reclaimed

  • Put extra environmental cover and VFX in order to hinder players from learning the spawn of defending players while standing on D1.
  • Resolved an issue that allowed players to pass through a guard post wall near C1.

Modes

Hazard Zone has been updated to improve the overall experience and gameplay flow.

  • Hazard Zone Coins were sold to a buyer and sold out at the start of the round, and at the end of the round, a credit card has been paid out.
  • Upon success, using computed a synthesis to produce the success of XP. Be aware that only two teams have no idea who can take it.
  • As far as Conquest and Breakthrough have been, players can now bring their normal loadouts into Hazard Zone.
  • In turn, introduced a new “End of Round” feature, so that it could be changed to take place with Hazard Zone.
  • Fixed different problems with the EOR often would show the mission outcome as failed when in reality you extracted just fine.
  • There were several problems with HUD elements, particularly in-world icons of drives.
  • The Penguins infiltrated the Barracks of the AI Soldiers and ruined their armor’s durability, so they won’t cause harm in Hazard Zone. They are good, they are AI they don’t notice.
  • The Second Chance system was resolved.
  • Added a dynamic minimum player requirement. Whether not enough players join the lobby as soon as possible, the player’s needs to begin a round will automatically be reduced to an average of eight players to become a round leader.

Hazard Zone Known Issues

In our report, we have known several known issues with the alterations to Hazard Zone, and it’s better that we update them.

  • If your inventory is full of hard drives, you won’t have to pick up any uplinks.
  • During the end of the turn, there is a chance of not making accurate information known. This is a visual error and doesn’t impact your extraction streak.
  • The ending of round screen will show only a max extraction streak of 10: this is a visual error and your extraction streak count beyond 10 if you are able to reach those numbers enough.
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Specialists & aggets.

  • Fixed an issue that allowed Irishs APS-Screentinel to intercept vehicle weaponry from 20mm, 30mm and 50mm cannons without intention.
  • Claymore lasers now accurately reflect team ownership and follow all your allied and squad colours. Also they’re colourblind friendly!
  • Fixed a glitch that made Rao in incorrect animation when attempting to hack a car which activated the CWP countermeasure midway through the night.
  • If you were stood next to a soldier, the problem prevented the repair of a vehicle.
  • Fixed a problem that caused overlapping text to occur while trying to lock onto an attack hit with the Tracer Dart.
  • Adding the graphical errors to the Spring Grenade, it is still not clear.
  • Fixed a problem that caused the Repair Tool UI to look acheive when using a custom crosshair colour.
  • Fixed an issue that caused the Lock On Diamond to fall into the lock if the enemy vehicle took the thermal smoke countermeasure.

Weapons

  • Fixed a problem that caused the default attachments of the X 2042 era Vault Weapons to not be displayed on the collection screen.
  • Fixed an issue that caused the default 1942 and BC2 items to not appear on weapons on the collection screen.
  • Fixed an issue that caused the red dot sight on the sidearm of the PF51 to have different views to other red dot sights.
  • Fixed a graphical problem on the GEW-46 scope attachments when used in conjunction with the standard weapon skin.
  • Fixed an issue that was a BC2 Vault weapon. The PP-2000 incorrectly categorized in the appropriate category.

Vehicles

  • Fixed an issue with 20 mm flak cannon, where it did damage by direct and indirect means, without a loss of time.
  • Lowered 20 mm flak is an impulse, not only that it may longer move your airmobile, but also your car.
  • He cut his limit to about two mm and then 200 m.
  • For the longer the tyres are full, a bit more food cannon adds to the ravine-like balance of the canons, making them more of a stick in the game.
  • Increased range of rocketpods on average to 600 metres and below.
  • AGM missiles on the F-35E Panther should not lock on empty vehicles anymore.
  • The APS emblem now comes with the same symbol as Irishs Shootdown Sentinel.
  • When the Fire button closed, a problem that is not available to the Nightbirds rockets.
  • In the meantime, AT Mines dropped by the M5C Bolte now in the ground properly after being deployed.
  • Fixed the issue by fixing heavy air vehicles in a battering ram against light ground vehicles without taking collision damage. This could no longer be a problem!
  • Improved the BC2-Mi-240s gunner seat screen while zooming to be more responsive.
  • Fixed air-road cameras clipping and crosshair visibility in all 3p views and transitions regular, zoom, rearview, and rearview zoom.
  • Fix an issue that caused the vehicle tracks to continue to move and spawn particle effects when descending in the elevator.
  • Added the description text to the decouple aim feature with a few recommendations.
  • The stationary weapon was caught on a bug that prevented screen shakes from playing when it fired.
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Battlefield 2042

Battlefield 2042, a first-person shooter released in 2021, was developed by DICE and published by Electronic Arts. Serving as the twelfth main installment in the Battlefield series, the game made its debut on November 19, 2021, across multiple platforms including PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Notably, Battlefield 2042 distinguishes itself from its predecessors by offering exclusively multiplayer gameplay, omitting a single-player campaign.

Furthermore, it introduces cross-platform play, a significant first for the series. Upon its release, Battlefield 2042 garnered a mixture of reviews from critics, while players expressed dissatisfaction due to technical issues, a perceived lack of features, and notable alterations to the gameplay mechanics. Regrettably, the game fell short of Electronic Arts’ sales expectations.

Battlefield 2042 Gameplay

Battlefield 2042 follows the footsteps of its predecessors as a multiplayer-centric first-person shooter. Set in the near future, the game showcases an array of futuristic weapons and gadgets, such as deployable turrets and drones, along with controllable vehicles that add to the thrilling gameplay experience. A unique feature in the game allows players to request vehicle air-drops to any location, further enhancing strategic options.

Introducing the innovative “Plus” system, Battlefield 2042 empowers players with on-the-spot weapon customization, granting them greater control and flexibility on the battlefield. The class system has undergone significant changes, departing from the conventional four classes seen in earlier games. Instead, players now take on the roles of specialists, each falling under the traditional Battlefield gameplay classes of Assault, Engineer, Medic, and Recon.

This revamp allows for more diverse and dynamic gameplay, fostering a richer and more engaging experience for players.

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