Omega Strikers Update 2.2 Patch Notes, Check the Latest Updates

Discover the latest Omega Strikers Update 2.2 patch notes and dive into the details of the update, featuring crucial adjustments and improvements to the Omega Strikers game.
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What is Omega Strikers?

Omega Strikers, developed and published by Canada-based Odyssey Interactive, is an exciting free-to-play action sports video game. The game focuses on short, intense three-on-three online multiplayer matches where players strive to outscore their opponents. With a diverse roster of over 20 Strikers, each possessing unique abilities and playstyles, players have the freedom to choose their preferred character. These Strikers can be unlocked through regular gameplay or acquired using in-game currency. The game offers a variety of maps, each presenting distinct features and challenges. Players can engage in different modes such as 3v3 ranked, 3v3 casual, or even 1v1 matches, adding versatility to the gameplay experience.

Released on April 27, 2023, Omega Strikers is available on Microsoft Windows, Nintendo Switch, iOS, and Android platforms. Critically acclaimed, the game has received positive reviews from critics who praise its fast-paced gameplay, responsive controls, and vibrant art style. In Omega Strikers, players take on the role of highly skilled special forces soldiers tasked with saving the world from a global terrorist threat. The game provides players the opportunity to create their own characters and customize their weapons and gear to suit their individual playstyles.

The gameplay in Omega Strikers is intense and action-packed, featuring thrilling battles against enemy forces across various global locations. Players can team up with others, forming squads to tackle missions together, fostering a sense of camaraderie and social interaction within the game. What sets Omega Strikers apart is its extensive customization options. Players can choose from a wide range of weapons, each offering unique properties and attributes. They can upgrade their equipment to improve performance and increase their chances of success on the battlefield. While the game boasts a multiplayer focus, Omega Strikers also offers a single-player campaign mode. This allows players to embark on challenging missions and earn rewards that can be used to further enhance their characters and equipment.

Omega Strikers provides an immersive and thrilling gaming experience with its dynamic multiplayer matches, customizable load-outs, and engaging single-player campaign, making it a must-play title for action sports enthusiasts.

https://www.youtube.com/embed/mmVjovOtl0M

Omega Strikers Update 2.2 Patch Notes

SYSTEM CHANGES

GAME

Surrender System

  • In Normal and Competitive modes, either team may now surrender during the Awakening Draft phase between sets if they have lost at least 2 sets in the game or have a player on their team that is inactive.
    • “Inactive” in most cases means disconnected from the match, but will also apply to players that haven’t made any inputs in 40 seconds of one point.
    • Everyone on the team (not including inactive players) must vote to surrender for surrender to occur.
  • Teams that surrender lose the match and will lose rank as if they had lost normally.

Auto Match Cancel System

  • If a player is detected as inactive early on in a match, the match will automatically cancel
  • A player that causes an automatic match cancellation will be penalized as if they had lost the match. This penalty will also apply to players in the pre-made group they queued up together with.
  • Penalties will not be incurred if you/your premade member caused an auto-match to cancel and it was the first time within the last 2 weeks.
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Competitive Mode Integrity Changes

  • Players above Challenger will no longer be able to enter Competitive mode in a premade group, they must queue up solo.
  • Players that solo queue at ANY rank will benefit from higher minimum rating gains if they win a match to balance out cases where they had to fill into a less-than-ideal match
    • Minimum win rating gains reduced at Challenger tier and above.

New Rank Tier – Pro League

  • We’ve introduced a new rank tier: Pro League. Only the top players in each region can qualify to be within the Pro League tier. A player needs to have at least 100 points in the Omega Tier to be promoted into the Pro League tier.
    • That doesn’t mean once you hit 100 points in Omega you are automatically added to the pro league!
    • There is a hard limit to the number of players that can be in the Pro League, so be sure to fight for every LP you can!

MVP

  • There is no longer a multiplier that will weigh events more favorably later in the game for the purpose of determining the end of game MVP

Game Content Refund System

  • All accounts start with 3 refund tokens that you can use to refund eligible content.
    • Details on how to use the refund system can be found on our support site.

MAPS AND MODES

Night Market and Oni Village 

Doing some maintenance on these maps by making the Speed boosts boost speed a tiny bit more, but largely aimed at making the rules more consistent.

  • Oni Village Core speed bonus: 75 → 100
  • Max Core Speed: 2,000 → 2,100 (now matches previous Night Market max speed)
  • Night Market Core speed boost will more consistently grant speed up to the max (2,100)
  • [BUGFIX] No longer will slow the Core down if it’s already beyond its max speed (most frequently happens with Energy Burst into strike)

Practice Mode

  • You can now head into PRACTICE MODE from the queue selector and practice those sick trick shots

Skins/Content

STRIKERS

Ai. Mi

Our favorite app has gone viral: she’s particularly popular and pretty potent. 5 stars. We’re pulling back on how much reach she has, which we suspect will especially tap her down as a goalie.

  • Glitch.Pop [PRIMARY]
    • Range: 980 → 900

Asher

  • Barrier Beam [PRIMARY]
    • [BUGFIX] Shield no longer occasionally lets the core pass through.

Era

  • Flutter Fly [SECONDARY]
    • [BUGFIX] Resolved an issue where quick casts of her secondary in succession via Twin Drive would not correctly apply the full duration of the buff

Juliette

  • Flame Flurry [SPECIAL]
    • [BUGFIX] Staggered targets getting hit by the light hit portion will no longer be able to Evade before the final hit

Rasmus

Clarion Corp has been hard at work upgrading Rasmus’ signature ability, allowing it to benefit from size, duration, and power modifiers such as Monumental and Timeless Creator. Note: Death Touch is still considered a projectile during its initial travel, so it will benefit from projectile modifiers such as Missile Propulsion but transforms into creation once it expands. We hope this change gives Rasmus some fun new options during the Awakening draft, even if everyone bans him on Ai. Mi’s App!

  • Death Touch [SPECIAL]
    • Cooldown:: 20s → 18s
    • [NEW] Now considered a CREATION after it enters its empowered state
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Octavia

When Octavia gets flowing, she gets winning. She’s already actually pretty strong AND she has a bugfix buff incoming so we’re making sure she doesn’t flow out of control.

  • Flow State [SECONDARY]
    • Cooldown: Increased from 16s → 18s
    • Base Duration: Reduced from 2.5s → 2s
    • Haste Gain per Second: reduced from 2.5% → 2%
    • BUGFIX: Fixed a bug where Octavia would use a random player’s BUFF duration enhancement stat instead of her own to extend the duration of Flow State

Vyce

  • Power Chord [PRIMARY]
    • [BUGFIX] Recharge time is no longer unintentionally increased to 8s with Prime Time (always 7s now)

Zentaro

  • Iai Rush [SECONDARY]
    • The indicator now shows the full area he’ll hit, instead of the location of his dash. This should be much more accurate for enemies now. Note: it’ll also seem bigger for Zentaro but his range is unchanged!
  • Oni’s Blade [SPECIAL]
    • [BUGFIX] If a singular enemy is Staggered within the area during the Special, they will be knockback-locked until the final hit
    • [BUGFIX] Hopefully no longer falls off the map while in the middle of this Special.

GEAR,

Pummelers

Gear is sitting in a relatively balanced place, but we’re giving Pummelers a bonus to its speed bonus so those KOs translate to wins.

  • Speed on Striker Advantage:15% → 20%

AWAKENINGS

We’re welcoming some new Energy-related Awakenings, rotating out some Awakenings that have been stifling in high MMR play, and doing some bug fixing and light balance. As a reminder: getting rotated out doesn’t mean being gone forever!

  • Aerials
    • [BUGFIX] No longer shows a warning for Strikers with mobility abilities
  • Bulk Up and Peak Performance
    • [BUGFIX] Tooltips in the game now accurately represent the extra stats given for Stagger
  • Primetime
    • Primary ability hits 10% harder → 5% harder
  • Super Surge
    • DASH, BLINK, and HASTE abilities hit 20% harder → 25% harder

Rotated Out

  • Adrenaline Rush
  • Stagger Swagger
  • Stinger
  • Unstoppable

Rotated In

  • Egoist
    • [NEW] Evades refund 5 Energy (15 from Energy Bursts). Reaching max Energy grants 75% Speed for 8s, reducing to 5% Speed while you remain at max Energy.
  • Catalyst
    • [NEW] Gain 50% more Energy from dealing hits. Being hit generates 3 Energy (1 for LIGHT hits).
  • Fire Up!
    • [NEW] Gain 10 Energy on round start. Casting Energy Burst restores 30% of max Energy to other allies and Speeds up your whole team by 40% for 5s.
  • Reverberation
    • [NEW] Gain 250 max Stagger and .8 Cooldown Rate per 100 max Stagger.

BUG FIXES

  • Some Goal explosions no longer look very low quality on Ultra or lower settings.
  • UI Mission Timers are now all displayed correctly.
  • Strikes are no longer able to “stop” the core in some situations
  • MVP animations no longer “pop back” to idle just before transitioning to the end-of-game screen.
  • Audio and SFX are no longer dropped during active gameplay.
  • If Vyce is KO’d while using Super Nova [SPECIAL], the VFX will no longer remain to play for the entire match.
  • Striker Ability Information UI will no longer get stuck for the controller and gamepad during a match.
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https://twitter.com/NinEverything/status/1668901813427515392

Omega Strikers Gameplay

Omega Strikers is an exhilarating multiplayer game that thrusts players into intense 3v3 battles. The objective is to defeat opponents and score goals against the opposing team using an array of weapons and gear. Players have the freedom to customize their characters and equipment to suit their individual playstyles.

They can also team up with others to form squads and tackle missions collaboratively. With its fast-paced and action-packed gameplay, Omega Strikers takes players on thrilling battles across diverse locations worldwide. The game is available on multiple platforms, including PC, Nintendo Switch, and mobile devices, with the added benefit of cross-play functionality. For a glimpse into the game’s features and mechanics, players can explore various gameplay trailers and walkthroughs on YouTube.

  • Game Modes: Omega Strikers offers a variety of game modes to keep players engaged. These include Training, Quick Play, Ranked Play, and a captivating Single Player Story Campaign. Training mode allows players to grasp the basics, while Quick Play offers a casual environment for practice or friendly matches. Ranked Play provides a competitive arena for players to test their skills and earn rewards. The Single Player Story Campaign presents a compelling solo experience, guiding players through a series of challenging missions.
  • Characters: The game boasts a diverse cast of unique characters, each possessing their own weapons, abilities, and skills. Players can select their preferred character class, such as Assault, Sniper, Support, or Tank, and customize their weapons, gear, and appearance to match their playstyle.
  • Multiplayer: Omega Strikers is designed as a social game, encouraging players to enjoy it with others. The game offers online matchmaking, cross-play functionality, and the option to create or join squads. Furthermore, a built-in voice chat system allows seamless communication among team members, facilitating effective strategizing during battles.
  • Art Style: With its vibrant and colorful art style, Omega Strikers captivates players with visually distinct characters and environments. The game’s character designs draw inspiration from anime, featuring exaggerated features and dynamic animations that amplify the overall energy and excitement.
  • Updates: The development team behind Omega Strikers remains committed to providing regular updates. These updates introduce new characters, maps, weapons, and other features, ensuring an ever-evolving and engaging experience that keeps players returning for more.

Omega Strikers delivers thrilling, competitive gameplay, designed for players seeking fast-paced action and multiplayer excitement. With its unique characters, customizable weapons, and extensive multiplayer features, Omega Strikers is a must-try for fans of action-packed multiplayer games

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
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