SMITE 10.6 Bonus Update Patch Notes: Relic Nerfs and Item Adjustments

Notes The SMITE 10.6 Bonus Update Patch is now available! Discover new features, item tweaks and god balance made with SMITE 10.6 Bounty Update Patch Notes. Don’t miss the buzz – sign up for Fresherslive now! From breaking celebrity news to insightful movie reviews, be the first to know and participate in the ever-evolving entertainment scene at Fresherslive.

FIGHT

Smite is a massively multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios in 2014. It is available for Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, and Amazon Luna. In Smite, players play as gods, goddesses, and other mythical characters, engaging in team combat against other player-controlled gods and non-player-controlled minions.

The game offers multiple player versus player (PVP) modes, providing a different gaming experience to the players. With a wide selection of playable characters, players can choose their favorite god or goddess, each with their own unique abilities and playstyle. Smite has also established a successful e-sports scene, hosting various tournaments throughout the year, including the much-anticipated Smite World Championship, which has a multi-million dollar prize pool. annual.

SMITE 10.6 . bonus update patch notes

overview

With the introduction of this new seasonal mechanic, we’ve heard feedback that the minions spawned from Soul Surges can sometimes lead to undue frustration. Making these souls more vulnerable is the first step, and the team will continue to monitor this feature for heavier changes if necessary.

  • Soul surges
    • Soul Surge’s mental health ratio reduced from 100 to 70.

Items

Relic Nerfs

SUN

  • Increased damage debuff no longer stacks

GREAT GREAT AWESOME

  • Increased damage debuff no longer stacks
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SUN TOOLS

  • Increased damage debuff no longer stacks
  • Reduced damage dealt from 15% of current Health to 10%

STORY ICONS

  • Reduced debuff damage dealt from 15% to 10%

ICONS BETTER THAN GREAT

  • Reduced debuff damage dealt from 15% to 10%

INCREDIBLE DANGER ICON

  • Reduced debuff damage dealt from 15% to 10%
  • Reduce Amplification Debuff per stack from 10% to 5%

Increased item damage reduction

FIRE HAMMER

  • Passive bonus damage reduction from 5+10% of your protection 5+7% of your protection
  • Reduced DoT duration after leaving the area from 3 seconds to 2 seconds

MANTICORE’S MISSION

  • Reduced bonus damage from 4% or 8% of owner’s max HP to 3% or 6%

Change mage item

“The latest season brought a lot of DPS related changes compared to Tanks, and while there were more changes with the main patch, we wanted to take this opportunity to fix issues with some items. A certain level 2 as well as providing some targeted buffs for mage targeting.

OBSIDIAN PIECE

  • Increased item Passive bonus penetration from 10% to 20%

SOUL BOOK (LEVEL 2)

  • Ability Power reduced from 65 to 55

BOOK OF POTS

  • Ability power increased from 50 to 60

RENEW YOUR HEART

  • Ability power increased from 50 to 60

TALON FURNITURE (LEVEL 2)

  • Ability Power reduced from 65 to 55

TYPHON’S FANG

  • Ability power increased from 60 to 65

SECRET LABEL (LEVEL 2)

  • Ability Power reduced from 55 to 45

DESCRIPTION OF STAFF OF REPAIR WARLOCK

  • This item now says it gives an extra 25HP when evolving

gods

BAKASURA NERF

EATING THROUGH LIFE

  • Active cooldown reduced from 2 seconds to 1.5 seconds
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FENRIR NERF

Boiling howl

  • AD reduced from 20/35/50/65/80 to 15/25/35/45/55

DISCORDIA NERF

CONTEST OF THE GODS

  • Decreased Stamina per level from 2 to 1.5
  • Magic power reduction from each level 3 to 2

QUAN YU NERF

FAITH, Condemnation, Judgment

  • Cooldown increased from 13 seconds to 14 seconds

TAOLU ATTACK

  • Base damage per hit reduced from 20/30/40/50/60 to 17/27/37/47/57

SHOW

  • Stun duration reduced from 1.5 seconds at all ranks to 1.1/1.2/1.3/1.4/1.5 seconds

MARTICHORAS NERF

DIE FROM THE FEMALE

  • Reduced Protection Debuff from 4% per stack to 3% per stack.

SMITE gameplay

Smite offers a variety of game modes to cater for different play styles and preferences. The main game mode is Conquest, which features a three-lane map inspired by Warcraft III’s Defense of the Ancients.

  • In Conquest, two teams of five players each fight to destroy the enemy Phoenix and Titan.
  • Joust is another game mode, similar to Conquest but with three players in each team and one lane. The map includes jungle areas and a mighty jungle boss known as the Bull Demon King.
  • Slash combines elements of Jous and Conquest, featuring two lanes and five players in each team. It introduces contested forests and powerful jungle bosses that can spawn siege vandals to aid in destroying structures.
  • Assault is a single lane mode where the player is assigned random gods. Each team consists of five players and the goal is to push waves of minions and destroy enemy structures.
  • Arena is a fast-paced mode set in an open arena-like arena. There are no towers or giants, and the goal is to reduce the enemy team’s score by killing gods and minions.
  • Punishment also features a matchmaking system that uses a modified version of the TrueSkill rating system. Players can choose between US and EU servers and the system aims to find optimal matches based on player skill. Ranked tournaments use Elo ratings to match players with similar skill levels.
  • These different game modes, along with a wide selection of playable gods from different shrines, contribute to the depth and variety of the gameplay experience in Smite.
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Release SMITE

Smite, originally released on May 31, 2012, started with a closed beta and moved to an open beta on January 24, 2013. The game officially launched on March 25, 2014. In its early stages, Smite quickly gained popularity, reaching 3 million players shortly after its release and surpassing the 4 million player mark in June of the same year.

The player base continues to grow, with over 10 million players enjoying the game in 2015. By June 2016, the player count had reached an impressive 20 million. In 2019, Smite reached over 30 million players and generated $300 million in revenue. The game’s popularity continues to skyrocket, and by April 2020, it has attracted more than 40 million players.

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