Smite 10.9 Patch Notes, Updates, NEWS, and More

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Smite 10.9 Patch Notes

THE ODYSSEY | IMMORTAL REVELRY

Welcome to the Odyssey: Immortal Revelry

The Season of Celebration arrives not only with a bang, but with a brand new Odyssey event! Every time you purchase an item from the Odyssey Event you will also gain progress towards the Ultimate Odyssey Skins chest. By purchasing 9 new Odyssey Skins and rolling the Odyssey Chest 9 times for a combined total of 18 purchases, you can unlock the Ultimate Odyssey Skins chest and choose from the new Medusa Dragonshifter T5 skin or from four previous T5 Odyssey Skins.

With each Release, there will be a Celebration Quest track! This track will have one Quest per week, which must be completed linearly! This means there will be 4 Quests per Release for a total of 12! Quests are able to be completed until the end of the Odyssey and each Quest will reward a Season of Celebration chest!

New Event Items

  • Dragonshifter Medusa Skin
  • Shadowcaster Anubis Skin
  • Soulshroud Charon Skin
  • Sharpshooter Neithe Skin
  • Sharpshooter Avatar
  • Soulshroud Global Emote
  • Golden Scarab Jump Stamp
  • Dragonshifter Pedestal
  • Immortal Revelry Loading Frame
  • Dragon Shifter Recall Skin
  • Dragon Shifter Jump Stamp

CELEBRATION EVENT

The Celebration Event is back! Make sure to log in and play 1 match every day for the next two weeks to claim a reward! Claim 6 days of the Celebration event and unlock the Ebon Knight Lancelot Skin!

New Event Items

  • Cutesy Ebon Knight Avatar
  • Sweatin’ Jump Stamp
  • I’m Cookin! Global Emote
  • With a brand new Ebon Knight Lancelot Skin for FREE!

CELESTIAL SYNDICATE BATTLE PASS

  • Battle Pass: Celestial Syndicate  (800 gems)
  • Battle Pass: Celestial Syndicate Plus  (1500 gems)
  • Paid Track Items:

  • Celestial Mayhem Discordia
  • Celestial Syndicate Frame
  • The Faultless Player Title
  • You Owe Me! Global Emote
  • Slick Messenger Jump Stamp
  • Cutesy Avatar Chest
  • Cool Cherub Jump Stamp
  • Chaos Ward Skin
  • Celestial Syndicate Level Up Skin
  • Celestial Mayhem Announcer Pack
  • Celestial Deliverer Mercury
  • Celestial Deliverer Avatar
  • Celestial Deliverer Announcer Pack
  • Celestial Inferno Announcer Pack
  • Celestial Inferno Surtr

Free Track Items

  • Celestial Inferno Avatar
  • Celestial Stinger Ah Muzen Cab
  • Celestial Syndicate Music Theme
  • Celestial Syndicate Recall Skin
  • Heaven, Baby! Death Stamp 
  • The Worthy Title

BUG FIXES

  • UI

  • Fixed an issue with the Fungal Madness Level-Up skin persisting too long
  • General Gameplay

    • Conquest

      • Fixed an issue with the Order Unleashed Titan’s in-hand attacks
      • Fixed an issue where engine text could be seen when first loading into Conquest
    • Underworld Arena

      • Fixed an issue with Lancelot not being moved to the Bonus Round when he was on his horse as the match ended
      • Fixed an issue with Persephone’s passive not ending the round during the Bonus Round after she died
      • Fixed an issue where the Brute minion was spawning at the end of the minion wave
    • Joust

      • Fixed an issue where the Phoenix could be targeted and damaged before the Tier 1 tower was destroyed
  • Gods

  • Set

    • Fixed an issue where he could teleport with Sandstorm multiple times within one cast
    • Fixed an issue where his Sandstorm area damage would get canceled when teleporting into a cripple field
    • Fixed an issue where his Sandstorm ability icon would consistently flash in certain circumstances
  • Charon

    • Fixed an issue where he could give a permanent movement speed buff to allies until death
  • Thor

    • Fixed an issue with his SWC 2018 skin special emote t-posing
  • Martichoras

    • Fixed an issue with his Annihilator skin being invisible
  • Mulan

    • Fixed an issue on Console where there were missing textures on her Sentai skin’s legs
  • Items

    • Potion of Power
      • Fixed an issue where the potion was not stacking in duration if multiple were bought
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BALANCE LIVE WITH THE 10.9 UPDATE

Game Modes – General

  • Ranked Reset 10.9 – Year 10 Season 4

    • Ranked Players at all MMR values will have some sort of reset applied to them in Ranked Conquest, Ranked Joust, and Ranked Duel.
    • Capped MMR 3500 players will be reset to 3000, and this effect gets proportionally weaker down the MMR Scale. Players close to 1500 will notice only a very slight reset. 
    • Masters and GM Will be reset to Diamond 1
    • All other Ranks will retain their current rank, and it will update after the first match depending on their new MMR after a win or loss + the reset. 
  • Additional time for game start

    • Conquest: From 110s to 125s
    • Arena: From 45s to 60s
    • Joust: From 60s to 70s
    • Assault: From 45s to 60s
    • Slash: From 75s to 85s 

Game Modes – Conquest

Year 10 Season 4 Conquest provides an expansion on the existing Stygian Beacon and Unleashed Titan mechanics. The capture point style objective has been a positive addition to the mode, creating new opportunities for teams to contest objectives or allowing teams that are behind to find moments to farm. By introducing a second loop and changing the reward, it also shifts some of the focus making the objective continuously more important for the late-game

Shaman camps and Spirit totems provide a new twist on the time tested jungle buff collection mechanic. These randomized empowerment effects allow for minor variations in each game and a new type of player choice. There is always the safe option that you can rely on and invading is not a heavy penalty but denying experience and farm is always a valid choice.

Finally the new Fire Giant pit and surrounding Jungle layout will be unlike previous iterations. The open area allows for more movement in a previously closed off setting. There are a lot more ambush and steal opportunities and generally a new way to play around an old objective.

Art Update – A Celebration of Conquest

  • The Season of Celebration visits the Conquest map with uplifting spirits! There are sweeping updates to the visual representation of the map seen primarily in the foliage and set dressing. The Fire Giant pit has gone through an overhaul in gameplay and in visuals as well. The Underworld is behind and beneath the gods as they are lifted back into the light

Geometry Changes

  • The Fire Giant pit has been completely revamped! Previously it was more closed off but now the walls have been broken and a new arena has emerged with much more open space
  • The geometry around the Fire Giant pit has been transformed with several smaller walls shifting location and size
  • The Fire Giant Mid Harpy camp has been repositioned on the opposite wall, closer to the Fire Giant pit
    • This continues to be the location of the Pyromancer as well
  • There is a new tight corridor behind the Fire Giant pit and the Scorpion camp
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New Jungle Feature – Shaman Camp and Spirit Totems

  • This unique jungle camp replaces the back Harpy camp between the Red and Blue buff camps on the Fire Giant side of the map
  • After an initial Harpy camp spawn, the next 5 respawns at this location are Shaman camps
    • After all 5 have been cleared, the rotation returns back to Harpies only
    • Camp respawn timer remains at 120s
  • Each Shaman camp contains a Shaman leader and 2 Shaman guards
    • The Shaman leader is imbued with a Spirit power, that when defeated, creates new Spirit Totems infused with the power of the leader defeated
  • Notes

    • Shaman leader rotations are random each game however will always be the same rotation for both Order and Chaos sides
    • Invading and killing a Shaman leader will still provide the enemy team the corresponding Spirit Totem as usual
  • Shaman leader stats

    • Base Health: 600
    • Base Physical Prots: 12
    • Base Magical Prots: 5
    • Base Physical Power: 28
    • Kill XP: 40
    • Kill Gold: 24
  • Scaling

    • Base Health: 150
    • Base Physical Prots: 2
    • Base Magical Prots: 2
    • Base Physical Power: 6
    • Kill XP: 9
    • Kill Gold: 1.5
  • After the defeat of a Shaman Leader, Spirit Totems are created in each Jungle buff camp location and can be interacted with by a basic attack, empowering one at a time
  • Spirit Totem buffs are augments to the actual buff holder drops and can be changed at any time by empowering a new Spirit Totem before the buff itself is picked up
  • Spirit Totem augment rewards
    • Azure Spirit Totem: +10% CDR
    • Golden Spirit Totem: +5% Penetration
    • Violet Spirit Totem: +10% Attack Speed
    • Crimson Spirit Totem: 7% Physical and Magical lifesteal
    • Verdant Spirit Totem: +10% Health/Mana
    • 120s duration

Stygian Beacon and Unleashed Titans

  • Introduced a second loop for these features
    • Now after the Unleashed Titans both die, the Stygian Beacon will reignite after 5 min
  • Changed the Stygian Beacon buff reward
    • Increased Max Stacks from 3 to 6
    • Removed Movement Speed buff
    • Added new buff reward
      • 1% Physical and Magical power per stack
    • Decreased damage to structures/lane pushers per stack from 5% to 4%
  • Unleashed Titan base reward increased from 170 to 250 gold

Conquest Balance

There has been a lot of change this year in both the strength of the map objectives and also player power itself. One thing that has been a constant trend is the slight increase in game time, getting to a point where Conquest matches can get a little longer than might feel good. Snowball and comeback mechanics are the key mechanism driving these changes and ones that we have been acutely aware of with each shift. The goal for the following changes are to slightly decrease the comeback gold gained for the Cyclops Chests as well as shifting rewards towards the contestable map objectives, both areas that we have previously tweaked with and found successful in doing so.

  • Cyclops Chests
    • Decreased Gold deficit gained per chest from 1.0% to 0.8%
  • Fire Giant
    • Increased scaling XP Gold Reward from 5 to 8
    • Increased scaling Team Gold Reward from 6 to 9
  • Pyromancer
    • Increased scaling XP Gold Reward from 3 to 5
    • Increased scaling Team Gold Reward from 3 to 5
  • Oracles
    • Reduced respawn time from 2 min to 1.5 min
    • Reduced Oracle vision from 1.5m to 1m
  • Shield Buff Scorpion (Duo Lane)
    • Increased scaling Gold Reward from 2 to 4
  • Cooldown Buff Scorpion (Solo Lane)
    • Increased scaling Gold Reward from 2 to 4
  • Red Buff Holder
    • Decreased base XP Reward from 136 to 130
    • Decreased base Gold Reward from 60 to 50
  • Red Buff Guard (Mini)
    • Decreased base Gold Reward from 22 to 18
  • Yellow Buff Holder
    • Decreased base XP Reward from 136 to 130
    • Decreased base Gold Reward from 60 to 50
  • Yellow Buff Guard (Mini)
    • Decreased base Gold Reward from 22 to 18
  • Purple Buff Holder
    • Decreased base XP Reward from 136 to 130
    • Decreased base Gold Reward from 60 to 50
  • Purple Buff Guard (Mini)
    • Decreased base Gold Reward from 22 to 18
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Smite Patch Notes

The recent “Smite Patch Notes” bring a host of exciting changes and additions to the game. At the forefront is the “Odyssey: Immortal Revelry” event, where players can earn progress toward the Ultimate Odyssey Skins chest by participating in the Odyssey Event. This event showcases the new Medusa Dragonshifter T5 skin alongside a range of enticing rewards.

The popular “Celebration Event” makes a return, enabling players to acquire rewards through daily logins and matches. The introduction of the “Celestial Syndicate Battle Pass” introduces both paid and free track items, while the 10.9 update encompasses various adjustments, including ranked play resets, game mode tweaks, and significant Conquest gameplay improvements such as the inventive Shaman Camps and Spirit Totems. 

Smite Update

Art Update – A Celebration of Conquest

  • The Season of Celebration visits the Conquest map with uplifting spirits! There are sweeping updates to the visual representation of the map seen primarily in the foliage and set dressing. The Fire Giant pit has gone through an overhaul in gameplay and in visuals as well. The Underworld is behind and beneath the gods as they are lifted back into the light

Smite NEWS

“Smite News” encompasses the latest updates and information revolving around the multiplayer online battle arena (MOBA) game “SMITE,” developed by Hi-Rez Studios. In this free-to-play game, players select from a diverse array of deities drawn from various mythologies, engaging in thrilling battles against one another using the unique abilities and playstyles of their chosen gods.

The game’s distinctive approach of integrating mythological figures into its gameplay offers a captivating blend of strategy and action. Covering everything from character additions and balance adjustments to new skins, events, and gameplay features, “Smite News” serves as the primary source for players and enthusiasts seeking to remain informed about the game’s evolving landscape.

With its wide range of modes and mythological pantheons, SMITE continues to captivate players worldwide, and “Smite News” ensures they stay in the loop regarding all things related to this dynamic gaming experience.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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