TFT 13.14 PBE Patch Notes and Updates

TFT patch notes 13.14 PBE bring exciting updates and changes to the game, enhance the gameplay experience, and discover the latest tweaks, balance changes, and bug fixes in this comprehensive patch . Don’t miss the buzz – sign up for Fresherslive now! From breaking celebrity news to insightful movie reviews, be the first to know and participate in the ever-evolving entertainment scene at Fresherslive.

Team Tactics

Teamfight Tactics is an automatic battler video game mode based on the League of Legends universe. In this game mode, eight players compete against each other in tactical matches using auto chess style gameplay.

The object of the game is to create a team of champions and place them strategically on the game table to defeat the opponent, using a combination of strategy, team synergy and a little luck. Players must carefully select a team of champions from a pool of more than 50 League of Legends champions, each with their own unique abilities and powers.

Champions are classified into different classes and origins, which define their basic attributes and abilities. Classes and backgrounds determine how champions work together, and players choose the ones that best suit their playstyle.

In Teamfight Tactics, players who purchase champions from a share shop will refresh each round and place them in their game board. Once placed, champions will automatically battle the opponent’s champions. Battles are automatic, and players can only influence the outcome with predefined advantages such as item upgrades and champion synergy.

Throughout the game, players can upgrade their champions with items and experience points. Items improve the performance of champions, while experience points help players level up and increase the number of champions they can place on the board.

At the end of each round, players earn gold that they can use to buy champions, level up teams, and upgrade their items. Players can also sell champions they don’t need for more gold, which adds another layer to the strategic depth of the game.

Teamfight Tactics is a very strategic game that requires a combination of luck, skill and proper planning. It’s a great way for fans of the League of Legends universe to experience a new kind of gameplay in this universe, and a great way for players who may not be well versed in MOBA games to try something out. new and enjoy the universe in a different way.

TFT patch notes 13.14 PBE

Patch 13.14 TFT Enhancement PBE Changes

  • Budget balance: Gold down from four to five.
  • Second budget balance: Gold down from eight to six.
  • Balancing Budget Three: Gold reduced from 12 to 10.
  • Built differently with two: Health is now 180 to 360 and attack speed is 40 to 60 percent.
  • Different trio build: Health is now 270 to 600 and attack speed is 50 to 70 percent.
  • Caretaker’s Allies: Redo—”Every time you level up, get the same random tier three champion.”
  • Caretaker’s Chosen: Radiant item armory level changed from 8 to 7.
  • Ultimate Reserve: Total health reduction adjusted from 40 to 20 percent and gold increased to 8.
  • Know Your Enemy: Rework—”Your units deal 15% more damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
  • Knowledge Download: XP gain reduced from 16 to 12.
  • Knowledge Download Two: XP gain reduced from 24 to 22.
  • Knowledge Download Three: XP gain reduced from 40 to 36.
  • Living Forge: Random Ornn Artifacts changed to Ornn Anvil items.
  • Mid-Range Shopping: Gold leveled reduced from three to one.
  • Money: Gold increases initially and after four turns drops to 10.
  • Money Money: Gold increases initially and after four turns drops to 16.
  • Money Money: Gold received initially and after four turns reduced to 25.
  • Riftwalk: Now players can get Kassadin.
  • Continuous for several days: The number of store refreshes is reduced to 10.
  • Rollout for Day Two: Store refreshes reduced to 15.
  • Roll for Day Three: The number of store refreshes is reduced to 25.
  • Spoils of War II: Chances of looting are reduced to 30 percent.
  • Booty Of The Third War: Chance to get loot reduced to 40 percent.
  • Steady evolution: Health gain is reduced to 70 and attack damage is reduced to 7%.
  • Stars are born: Gold obtained reduced from 3 to 6.
  • Fire Suppression: Duration of attacks that deal decaying damage increased from 4 to 8 seconds.
  • Boss: Attack speed granted increased from 30 to 35 percent.
  • Three’s a Crowd: Health gain increased from 100 to 123
  • Tiny Grab Bag: Gold reduced to four
  • Tiny Power: Attack damage, ability power, and attack speed for units reduced from 8 to 7%.
  • Tiny Power Two: Attack damage, ability power, and attack speed for units reduced from 11 to 10 percent.
  • Tiny Power Three: Attack damage, ability power, and attack speed for units reduced from 18 to 16 percent.
  • Wellness Trust: Gold threshold reduced from 50 to 30.
  • Young and Wild and Free: Receives a random item(s) The ingredient(s) has been added.
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Patch 13.14 TFT . PBE Item Changes

The adjusted items on the PBE for TFT Set Nine Patch 13.14 are the Gunner’s Focus and the Iron Solari Chain. A major change on July 11 reduced the burn of Radiant Demon Book and Cloak of Sunfire to just 2%. The regular versions of the items have also been tweaked.

  • Solari Iron Chain: Shield reduced from 300/350/400 to 180/200/220 and damage duration reduced to 4 seconds.
  • Demon Letter Morello: Burn reduced from 10 to 1%.
  • Sunfire Cape: Burning reduced from 10 to one percent
  • Sniper’s Focus: Adds an attack range.
  • Sniper’s Focus: Damage per Hex increased from 10 to 8%.

Update 13.14 TFT PBE Heroes change

Only Orianna received a balance change between TFT Set Nine champions during the first week of the PBE, including a rework after the ally with the lowest health received a shield. On July 11, a large number of champion changes were added to the PBE.

  • Aphelios: Moon Blast damage increased to a total of 195 and Chakram damage increased to 8
  • Ashe: Total damage increased from 125 to 175 percent
  • Cassiopeia: Magic damage reduced to 170/255/385 and bonus magic damage reduced to 51/77/116.
  • ChoGath: Magic damage buffed to 334/486/722 and max health changed to 30/35/40.
  • Galio: Heal increased to 350/400/450 for a total of 400.
  • Gwen: Armor and magic resist duration changed to 3/3/6 seconds.
  • Irelia: Mana reduced to 30/90 and Ionian bonus reduced to plus 25 armor and magic resistance.
  • Jarvin IV: Mana changed to 60/180
  • Jhin: Ionian bonus reduced to 20% attack damage.
  • Jinx: Total damage increased from 125 to 147
  • Katarina: Magic damage after teleport is reduced to 130/195/320
  • Karma: Magic damage increased to 180/270/445 and Ionia’s bonus magic power decreased from 30 to 20
  • Lux: Magic damage changed to 700/1050/3333 and mana reduced to 0/40
  • Malzahar: Shield destroyed increased by 50% and magic damage increased to 200/300/450
  • Orianna: Rework—After granting a shield to the lowest health ally for four seconds, the spell powers Orianna’s next attack, dealing 260/390/585 bonus magic damage. The ability of the shield to expire has been removed, along with nearby enemies getting Cold.
  • Samira: Total damage reduced from 200 to 175%
  • Soraka: Star magic damage increased to 115/170/265.
  • Swain: Mana adjusted to 40/80 and bonus health increased to 475.
  • Taric: Mana changed to 40/70 and shield gain adjusted to 450/500/575
  • Teemo: Magic damage adjusted to 200/300/465/500
  • Warwick: Passive heal changed to 30/35/40
  • Urgot: Mana increased to 30/90
  • Zed: Total damage reduced from 166 to 146
  • Zeri: Chain Lightning total damage increased from 45 to 49
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Patch 13.14 TFT PBE specification changed

The July 11 update to the PBE for TFT Patch 13.14 brought changes to traits like Deadeye, Demacia, Invoker, Rogue, and Juggernaut.

  • Deadeye: Damage per stop increased to 25/70/150 percent damage
  • Demacia: Armor and magic resist increased at all stops except three to 5/25/60/125
  • Invoker: Invoker’s additional mana is buffed at the stop from 6 to 20
  • Juggernaut: Damage reduction slightly adjusted at all three stops
  • Rogue: Bleed increased at stop of four from 30 to 50 percent
  • Shadow Isles: Time to take or deal damage reduced from 8 to 6 and protection time increased to 15 seconds
  • Slayer: Omnivamp reduced from 15 to 10 percent
  • Strategist: Ability power at each stop reduced to 15/25/40/60

Game Tactics Teamfight

Truth Arena is a game mode in League of Legends that combines strategic gameplay with a chess-like format. The game of the auto battler genre has quickly become popular among League of Legends players.

The gameplay in Teamfight Tactics revolves around building a team of champions from a common pool and placing them on the game table to fight against rival teams. The game is played with up to eight players, each competing to be the last player standing.

Players have a gold budget to buy champions from a shared shop that is refreshed after each round. They can also earn gold through winning battles or selling unwanted champions. Once purchased, champions can be combined with other champions of the same type to make them stronger and stronger.

The champions in the Tactics are divided into different classes and backgrounds, each with their own unique characteristics and abilities. Players can build their team by focusing on one or two classes or backgrounds, which can work together to create a stronger team.

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During each round of the Arena of Truth, the player chooses where to place his champion on the game board. Once placed, champions will automatically battle their opponent’s champions, with the winning team standing last. Players can also equip their champions with items to enhance their abilities and make them stronger.

After each round, players earn experience points and gold, which can be used to buy more champions, level up their characters, or upgrade their items. The game also features a ‘carousel’ mechanism, which allows the player to select a random, upgraded champion in the early stages of the game.

Teamfight Tactics is a fast-paced and highly strategic game that requires careful planning and quick decision making. The game combines elements of chance with skill in a unique and fun way, making it a favorite among League of Legends players and auto battler fans alike.

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