The Looker Walkthrough, Guide, Gameplay, Wiki, and More

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Viewer Wiki

“The Looker” is an engaging indie game meticulously crafted by Subcreation Studio, a dedicated game development company. With extreme passion and creativity, Subcreation Studio has taken on the role of both developer and publisher to bring this unique gaming experience to life. The game has been eagerly awaited by game enthusiasts and has finally been released to the world on the memorable day of June 17, 2022.

Since its release, “The Looker” has garnered attention and praise from players and critics alike for its immersive gameplay, stunning visuals, and engaging storyline. As an indie game, it embodies Subcreation Studio’s innovative spirit and artistic vision, giving players a fresh and different gameplay experience.

Guide Looker

Having trouble with the ESC menu? If you’re new to The Looker, you may find that the ESC menu works differently than in other games. To make a selection, such as continue or quit, you need to draw a red line connecting the “Start” and “End” points. Drawing lines plays an important role throughout the game, becoming a recurring theme in various puzzles.

To start, in the starting tunnel, go to the far side and collect the first aid kit and ammo to gain achievements. Once you’ve got them, go back to the other side of the tunnel and draw red lines to open the door.

Outside, you’ll encounter countless bright screens with “Start” and “End” labels. Your task is to connect the lines between these points on each screen. Most puzzles are relatively simple, and in some cases you can get through the maze by simply drawing a line outside the black lines, connecting “Start” to “End”.

As you progress, you’ll come across a puzzle where “Start” and “End” are blocked by black lines. However, by looking behind the screen, you’ll notice a “Start” point on the wire itself. Connect a red line from that point to the “End” on the other side of the wire.

Another puzzle involves following a maze and connecting lines accordingly. In a small room you will find two more screens. The first problem is easy to solve, but the second requires you to listen to a voice guiding you. When you start drawing lines, you’ll hear a guy say “Beep” and that sound gets louder as you get closer to the end. Follow the bold red lines shown to find the exact location for the “End” point.

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While exploring, keep an eye out for recording devices. One can be found near an unlit fire pit, while the second rests on some books on a table in the outdoor area.

When you reach a door labeled “Do not enter!,” Continue drawing lines on it to open. Inside, as you progress, you’ll meet a knight and a monitor. Drawing lines on the screen will display a message prompting you to “Look behind”. When you do, the knight will disappear and a new path will open. You will also get a gun and witness a ghost passing by.

Continuing further, you’ll come across bookshelves, and between them you’ll find a knight holding a red light that startles you, receiving a “BOO!” achievements. Go to the door, shoot at the screen next to it, and the door will open.

When reaching the tower block, connect two rings (two balls) to link “Start” and “End” on the blank screen. You’ll find a recording nearby, and as you go to the top of the tower, be sure to listen to another recording. Also, if you use a telescope to observe the sun, your screen will turn white, giving you an achievement. The telescope will then readjust its position.

Head down to the boat area and find another recording. On the opposite side, solve the other screen by connecting “Start” to “E” and “S” to “End” without overlapping the lines. This action will unlock the chess room, where you will need to connect lines between “S” and “E.” The second chess board requires you to connect three lines between “S” and “E” without overlap.

In the same room you will discover a recording, which will be the final one. Unlock the gate, solve the puzzle in the maze, and make your way to the area in the middle of the maze with the pews in the church and the two statues. Solve all the mazes and follow the lines provided in the image to complete each page, winning the “Student” achievement.

Return to the tower with the cannons and use the aiming device to destroy all the ships. Connect “S” to “E” to fire cannons at each ship. After killing them, go down the stairs, as the door is currently unlocked.

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In the newly unlocked room you will find the video game SNEK. Draw lines on the word “SNEK” to start the game. Your goal is to connect “S” to “E” multiple times, but if that fails, you can start over by drawing lines on the word “START”.

After completing the SNEK game, return to the tower wall to find a newly unlocked door. Inside, you’ll find an on-screen game like Time Crisis. Draw lines between “S” and “E” on the screen before they disappear to continue the game.

After beating the Time Crisis game, exit and tackle two more screens. Spotlights will guide you to the solar panel on the other side of the tower, which will unlock the door to the next area.

In the new part you will encounter a puzzle with a purple screen and elemental symbols. Follow the correct order of lines, as shown in the images provided, to solve the puzzle.

Finally, go to the top of the tower for the final puzzle. Connect the giant “S” and “E” together, making sure that the lines don’t cross the black points. Use the line shown in the image as a guide. This will complete the game.

Viewer’s Guide

If you have problems with the ESC menu in The Looker, it will work differently than in other games. To make a selection, such as continue or give up, you must draw a red line connecting the “Start” and “End” points. Drawing lines is an important element in various puzzles throughout the game.

In the starting tunnel, collect the first aid box and ammo, then go back to the other side and draw red lines to open the door. Outside, you’ll come across screens labeled “Start” and “End”. Connect the lines between these points on each screen. Some puzzles allow you to get through the maze by drawing a line outside the black lines, connecting “Start” to “End”.

When encountering black lines blocking “Start” and “End”, look behind the screen to find the “Start” point on the wire itself. Connect a red line from there to the “End” on the other side of the wire. Another puzzle involves navigating a maze and connecting lines accordingly.

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Keep an eye out for recording devices near unlit fire pits and on books on tables in outdoor areas. Draw continuous lines on the door labeled “Do not enter!” open it. Going further, you will encounter a knight and a screen. Drawing lines on the screen will show a “Look behind” message, resulting in a new path. You will get a gun and witness a ghost passing by.

In the tower block, connect two rings on the blank screen to link “Start” and “End”. Listen to the recording and use the telescope to observe the sun, turning your screen white. Solve the screens to unlock the chess room, where you connect the lines between “S” and “E.” Another chess board requires connecting three lines without overlap.

Unlock portals, solve maze puzzles, and complete mazes in the church area to earn the “Student” achievement. Use cannons to destroy ships, draw lines on the SNEK game to progress and play Crisis Time by drawing lines on the screen that disappear. Solve puzzles with purple screens and element symbols by following the correct order of lines.

Finally, go to the top of the tower and connect the giant “S” and “E” without passing the black points to complete the game.

Looker game

In The Looker, players embark on a fascinating journey through a mysterious island, encountering over 55 imaginative puzzles set in various enchanting locations. With approximately two hours of playtime, players will be presented with unique challenges, thought-provoking concepts, and humorously clever inner jokes.

Designed as a single-player experience, The Looker treats players as smart individuals and values ​​their time (with a reason, of course, as it won’t distract you from solving problems). the Riemann hypothesis or whatever). It’s important to be transparent—although not every joke can work, there is no extra content in the game.

The puzzles themselves are very interesting and upon deeper reflection one can realize that the real solution is the friendship forged along the way.

Disclaimer: The above information is for general information purposes only. All information on the Site is provided in good faith, however we make no representations or warranties of any kind, express or implied, as to the accuracy, completeness, validity, reliability, availability or completeness of any information on the Website.

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